[ Swarm behaviour, research, February 2010, WFS/Stereo/Quad ]
This is a research on how clusters of additive sound synthesis parameters react on swarm behaviour.
The predator (red dot) is the playback head. The swarm members (black dots) are the sound generators.
When a swarm member enters the radius of the predator the sound becomes audible. The interaction of the position, speed and acceleration of both the particles and the predator influence the sound parameters.
The spatial trajectories can be recorded into a XML file and coupled to separated audio streams for wave field synthesis playback.
Audio item 1:Swarm two is made in collabriation with Chris van der Valk.